using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public enum Category
{
    Equipment,
    fruit,
        vegetable
}
public class Item
{
    public Item(int id, string name, string Path, int attack, int capacity,Category category)
    {
        Id = id;
        Name = name;
        this.Path = Path;
        Attack = attack;
        Capacity = capacity;
        this.category = category;
    }

    public int Id { get; set; }
    public string Name { get; set; }
    public string Path { get; set; }
    public int Attack { get; set; }
    public int Capacity { get; set; }
    public Category category { get; set; }
}
